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September 09, 2009

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Ken Bubp

What if the "right" answer is that a museum ought to occupy as many of the quadrants as possible?

As my (brilliant) CEO Ellen Rosenthal likes to say, we want to create a symphony of experiences: emotional highs and lows, times of rest and times of high physical activity, high touch and low touch, etc. People with limited leisure time want some variety in their visit, the assumption goes. That's why people attend mediocre sit down shows at theme parks. (?)

What if a museum was purposeful about having some low density experience that involved instant feedback interaction (lower right), coupled with transformative high bandwith change-your-life sort of experiences (upper right), with some rich texture but passively received experiences (upper left)? In a museum visit, I'm not sure I'd want three hours of any of those experiences alone, but a "smorgasboard" with each might be good. Especially so if I was visiting with a group who had diverse interests and information/experience-intake preferences.

Great post.

Ken Bubp
COO
Conner Prairie Interactive History Park

Guy Hermann

This very interesting study

http://www.miller-mccune.com/news/modern-art-more-likely-to-stir-the-heart-1462

suggests that people's experiences vary by the type of art in the museum--older art engenders more intellectual engagement, newer pieces more emotional engagement.

The important thing is to be talking about a variety of potential experiences. Too often museums are pigeonholed as "contemplative" or "interactive" (or some other descriptor) when they could be both, or neither.

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